Project type: Game

Date: 27-05-2020

Status: On hold

Software used: Unity, Visual Studio

Language used: C#

Role: Developer

Team size: 1 developer

About the project

In this project I've worked on 1 of my first games in Unity. I've published the game on the Google Play Store as a closed alpha test. I can't share a github link because the project is private and still in development.

The goal of the game is to get to the end of the track in all levels.

The player can also create levels and easily publish them within the game.

In this project I worked on the parts below.

Gameplay

The player always moves forward. The player can move sideways by swiping left and right. To jump the player has to swipe upwards.

Map Builder

The player can create maps by using the map builder. It is easy to build a map fast thanks to the useful functions like undo, redo and copy / paste. The player can try the map out by pressing the play button. All position and scale data of the obstacles is stored locally in a json file.

Settings

The player can change the sensitivity in the settings. It is also possible for the player to choose between swiping up to jump or by using a dedicated button on screen. The quality of the game is configurable so that older phones can run the game smoothly and to save battery life.

In App Purchases

I've researched how to get IAP into the project. For now I only have a remove ads option. In the future I would like to offer more items such as skins. The price is automatically updated in the local currency.